This bundle comes with a new set of mech-inspired armor, premium currency, and a handful of consumable items to help you out on a hunt. Among those is the Mastery system, which the developer says "offers a new way for Slayers to hone their skills, earn experience, unlock achievements, and acquire new rewards." The game's campaign has also received a "massive rework."įinally, players who begin their Dauntless journey next week will have the option of picking up a new Arcslayer Pack. In addition to the new Hunt Pass content, Dauntless is launching next week with all of the features and gameplay improvements that Phoenix Labs introduced recently as part of the game's open beta. Now Playing: Dauntless Gets A Release Date On PS4/Xbox One/PC - GS News Update We’d love to hear from you.By clicking 'enter', you agree to GameSpot's If you think you can contribute, reach out. But doing so is worth it because now, more than ever, to create the best games you must first be the best place to make them.Īs we create a game unlike anything Phoenix Labs has done before, we’re seeking those audacious enough to believe in the impossible. You may recognize a virtuous cycle here that very few companies achieve. I’m convinced emotional connection is the universal human truth, and I’m committed to bringing these games to as many players as possible. To achieve that, I focus on solving player pain, leading with emotion, over-delivering on the player experience, and building social games that foster robust communities. I want to foster a work environment where the world's best talent thrives, and my dream is to create games that define genres, cherished for generations. I aim to avoid repeating old mistakes, and I embrace making new ones. Our goal is to craft an unforgettable lifestyle game with an original IP that resonates with a global audience.Īs we shape the future-and I believe we really do-I’m reflecting on my journey. Now, we’re scaling from incubation to pre-production. The journey has been tough, but as we know, truly worthwhile endeavors are seldom easy. That, of course, is both our fuel and our moat. We’ve spent two years in incubation with a phenomenal team of developers, overcoming technical challenges, while being reminded of the game's impossibility. This is my dream game, and like our audience, I’ve waited my whole life to play it. ![]() That’s why we’re making it we’re on a mission to exceed these players’ expectations. It doesn’t exist today, because it’s incredibly challenging-deemed impossible by many. What I discovered were millions of gamers, dreaming of a game they had yet to experience. As an avid gamer, I started by seeking out player pain. Two years ago, my friends Jesse Houston and Sean Bender invited me to lead a game team and identify an idea worth pursuing. To everyone, your impact has been profound. I’ve cherished these moments, because through the highs and lows, I’ve grown and had the privilege of collaborating with extraordinary individuals who’ve gone on to accomplish incredible things. I’ve made challenging decisions, learned priceless lessons, and participated in phenomenal, moonshot successes. ![]() I’ve navigated the landscapes of successful companies, been part of teams that have helped reimagine entertainment genres, and witnessed the downfall of startups that overlooked simple necessities. My perspective gained as a creative leader and game executive has been invaluable. This sounds cliché, but it remains the simple truth. Looking back, I do so with a sense of humility and gratitude. I want to update you on my career, the project I’m working on, and thoughts for the future.
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